As my Gentle Readers know, I have been doing a lot of computer based therapy. Some of it is interesting and some is a bit tedious (staring at fuzzy patches for 40 minutes). It would be interesting to know how this affects training. Also, nobody is looking at the emotional piece to this puzzle, especially in regards to "Flow" -- getting into the optimal state for peak performance. I think if someone could link brain plasticity with computer games and "flow", you might really have something.
A couple weeks ago I attended the Entertainment Software and Cognitive Neurotherapeutics Conference, ESCoNS, at the University of California San Francisco. The speakers’ talks were insightful, surprising, and inspiring in many regards. The purpose of this meeting was to bring together great minds in a variety of fields from neuroscience to game design and to come up with some ideas how to make game based cognitive training a reality as an effective therapy for many of today’s most challenging disorders and deficits. Many of the scientists also thought that game based therapies for cognitive deficits could be used as enhancement tools for healthy individuals as well.
I found the presentations to be inspiring not only because of what the scientists have learned about neuroplasticity, but also because they revealed the gaping holes that remain in our understandings of these neural systems. For example, we know that stimulation of the vagus nerve can effectively work as a lever, allowing more or less plasticity depending on how much it is stimulated, but at the same time we understand very little when it comes to the specifics of creating effective training modules or the changes in the brain that occur as a result of training.http://www.sharpbrains.com/blog/2011/10/04/gaming-and-neuroscience-opportunities-and-challenges/#more-9182
A couple weeks ago I attended the Entertainment Software and Cognitive Neurotherapeutics Conference, ESCoNS, at the University of California San Francisco. The speakers’ talks were insightful, surprising, and inspiring in many regards. The purpose of this meeting was to bring together great minds in a variety of fields from neuroscience to game design and to come up with some ideas how to make game based cognitive training a reality as an effective therapy for many of today’s most challenging disorders and deficits. Many of the scientists also thought that game based therapies for cognitive deficits could be used as enhancement tools for healthy individuals as well.
I found the presentations to be inspiring not only because of what the scientists have learned about neuroplasticity, but also because they revealed the gaping holes that remain in our understandings of these neural systems. For example, we know that stimulation of the vagus nerve can effectively work as a lever, allowing more or less plasticity depending on how much it is stimulated, but at the same time we understand very little when it comes to the specifics of creating effective training modules or the changes in the brain that occur as a result of training.http://www.sharpbrains.com/blog/2011/10/04/gaming-and-neuroscience-opportunities-and-challenges/#more-9182
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